This causes Button1 to be obscured. Help! Unable to change z_index of child via script : godot UI Layout using Containers in Godot - GDScript Help! Unable to change z_index of child via script : godot scroll. Godot version 3.2.3 control z-index ordering nodes Navigation: here you can draw the shapes used by Godot's navigation system. From the specs: 4.3. length () * 10.0) Hope that helps. Hi, i trying to make sprite sorting, but manually with scripts (the Sprite Sorting Node not work for this) I trying to make the z_index to change based on the object coordinates, but not is working, and the tile are not TileMap, is a Instanced Scene in Rigid Bodies or Static Bodies (For a In-game Level Editor) In other engines i used a thing like "depth = -( x + y )". So for something like the example in the opening post, something like this might work: z_index = -round(global_position.x + global_position.y) One thing to note is that the Z index has to be an integer, so you'll likely want to round the value to the nearest pixel if you are using position-based Z indexing. screen.mp4. We can solve this in 3D with Sorting Groups. Much more elegant. The reason why Z-Index is not exposed in controls is because it won't work as you expect it to. UI Layout using Containers in Godot - GDScript That may seem . The reason why Z-Index is not exposed in controls is because it won't work as you expect it to. The solution is to use a CanvasLayer node as a parent to the UI. 3 yr. ago. Add `z_index` property for Control nodes (like in Node2D) - GitHub Godot Tutorial - Part 6: Physics and collisions - davidepesce.com Operating system or device - Godot version: Mac OSX. Vector3 round ( ) Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. How . The background and borders of the root element. Node2D — Godot Engine (stable) documentation in English This would be a very exhausting task with Z-index. ZIndex not working in 2D - Godot Engine - Q&A Here is an actual case that requires the ability to change z order of menus. For my ordering/indexing I've just been using the tree order and haven't adjusted any z-indexes, and yet the visual ordering doesn't match the tree order. A 2D game object, with a transform (position, rotation, and scale). As of CSS3, this is no longer true. In my opinion, doing this will solve most, if not all of the more basic z-index issues. A node with a higher Z index will display in front of others. Toggle navigation. Like in the example above, when there's no z-index applied to an element, browsers use a default stacking order to stack elements on the page: 1. Controls the order in which the nodes render. 've got a container DIV which has a position of relative. Here, icon1 has its z-index set to 1. Also make sure that each layer is offset from the previous by a significant enough of a number so that you have enough buffer in-between them precisely so you can add utilitarian nodes between in the draw order.